140 votes, 70 comments. 151K subscribers in the Bannerlord community. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord.
Spend your influence to support them when there are new fiefs, if you have a good source of influence you'll max their relationship easily. Leaving with your fiefs will only take 40 relationship so no problem. But before becoming a vassal you'd want to raise your clan tier to at least 4 in order to get more fiefs. yaz213.
One of the benefits of not being a vassal or a mercenary and of not having your own kingdom is that no one attacks you. To me, that is a fair trade-off for not being able to create armies. You should be able to take a fief on your own. Just watch for a fief that has recently changed hands and has no garrison or militia to speak of. I've got two fiefs and six or seven villages. Unfortunately it seems that most of my time is involved in returning to the same two or three villages that are constantly being raided. Literally nonstop. Looking at the logs of enemy generals I capture, they each have raided, been captured, escaped, and made a new army to raid the same village
Mercenary contracts NEVER expire and breaking them incurs all the same penalties as breaking vassalage. On top of that they pay virtually nothing. Your options are: 1) Break the contract and have that entire faction hate you probably forever. 2) Become a vassal since there is no benefit to being a mercenary.
mount and blade bannerlord how to stop being a mercenary

There are many currencies in the world of Mount and Blade 2: Bannerlord and Influence is one of the most important ones. Though players wouldn’t think at the start that it is a currency, Influence is used by you and the AI to fight to decide what happens in a faction. Recommended Read: How to Stop Being a Mercenary in Bannerlord

mFyb.
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  • mount and blade bannerlord how to stop being a mercenary