Spend your influence to support them when there are new fiefs, if you have a good source of influence you'll max their relationship easily. Leaving with your fiefs will only take 40 relationship so no problem. But before becoming a vassal you'd want to raise your clan tier to at least 4 in order to get more fiefs. yaz213.One of the benefits of not being a vassal or a mercenary and of not having your own kingdom is that no one attacks you. To me, that is a fair trade-off for not being able to create armies. You should be able to take a fief on your own. Just watch for a fief that has recently changed hands and has no garrison or militia to speak of. I've got two fiefs and six or seven villages. Unfortunately it seems that most of my time is involved in returning to the same two or three villages that are constantly being raided. Literally nonstop. Looking at the logs of enemy generals I capture, they each have raided, been captured, escaped, and made a new army to raid the same village
There are many currencies in the world of Mount and Blade 2: Bannerlord and Influence is one of the most important ones. Though players wouldn’t think at the start that it is a currency, Influence is used by you and the AI to fight to decide what happens in a faction. Recommended Read: How to Stop Being a Mercenary in Bannerlord
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